Where is the cherub cries in poptropica




















Fierce Moon is the chief blogger here at PoptropicaSecrets. Lily October 9, at pm. Jordan October 10, at am. Sarah October 10, at am. Yean October 12, at am. Carlos Fernandez October 12, at pm. Elise October 13, at pm.

How do you get the paper for the hyphrgliphiics? Emily October 13, at pm. Zoey October 14, at pm. Go downstairs to the fridge and open it and use the axe to get ice cubes. Now go upstairs and go all the way to the 3rd floor and go left.

Click the clocks until the skeletons pop out together at midnight. The lantern you see in the fireplace is the 3rd item. Now go to the room with the statue holding a bow. You should see a spider on the floor. Click it and the spider should drop, scaring the witch with the broom and the broom will fall out of the picture. Get on the broomstick and fly all the way up past the room with the statue, and go to the attic.

Then you will see a chest. You have your 4th and final item! As well as the key and the ax Speak to the cat. If iy says you need to light the lantern, get kerosene in the basement.

Now the cat will say to go to the crying cherub the angel in the graveyard. Go there and you will see a hole in the ground near the big statue.

You will find a group of ghouls waiting for you. Now you can party will all the people and customize your clothes for Halloween. Answer 5 -- literary version As you take the blimp to the Haunted House, you feel a chill run up your spine. Out of a hole in the ground wait, don't we take a blimp? As you get near the house, you see a sign on the old boarded up door. Fill our yearning. You try to open the door, but it is boarded shut.

To the side of the house, you find a small locked door to the basement. Try as you might, you cannot get the door open. Right as you're about to give up, a blue bat swoops though your hair and hits you with a heavy key. After chasing the bat up to the roof of the house, you finally catch it and grab the key from its feet.

As you open the basement door, years of dust and grime blow into your face. When you step in, something white and sticky engulfs your face.

As you walk down the old creaky stairs, you notice writing on the wall that says "Find the Draught of the Dead" and a barrel full of kerosene, a type of fuel. Further on in the basement, you see a water boiler and a furnace.

The odd thing was, all the pipe pieces to connect the two were out of place and floating in mid air. By rotating the pieces, you reconnected the boiler and furnace you make them work again. Suddenly, you're swept up in a burst of steam from the boiler and launched up onto a high shelf. Once you regain your feet, you noticed a bottle of red liquid with a skull and cross bones on it. You looked to the right and walked up the stairs that were there.

Nobody still alive, at least," you think as you noticed the pearly and transparent! You slowly approach it and after much questioning, it tells you more about your quest.

With that in mind, you enter the kitchen and noticed yet another eerie message on the wall. There was a freezer, but you have no way of getting any ice, so you move on to the next room. Walking down the halls, you notice the painting eyes fallowing your movements. You ignore this and continue on. Still in the hall, but up the stairs, you trip over one of the suits of armor. It makes you so mad; you jump on its head.

You must be stronger than you thought, because you knocked the knight's pickaxe right out of his hand. You grab it for future use. You walk up another flight of stairs and enter the room on the right. Upon entering, you find that you were nearly hit in the head with an arrow with a note on it. The note said: "Fly to find the chalice. You run down the stairs to find a floating broom that had fallen off the wall. You hop on and fly back up the stairs. While flying around in the other room, you find a secret passage to the attic through the ceiling.

You spot an ancient chest with a puzzle lock on it. You study the movements of the puzzle pieces carefully, and when it stops moving, you find that you can solve it simply by retracing the moves it made, but in backwards order.

You quickly complete the puzzle and take out what you find: a spooky ancient goblet with green jewels set into the rim. After going back down from the attic, you enter the room to the left of the stairs. You notice the phone ringing, so you picked up. Find our light when midnight strikes twice," a ghostly voice rasps at the other end. As you hover your hand over the one on the left, it goes faster. If you hover your hand near the right one, that goes faster.

After much trial and error, you finally get both clocks to strike midnight at the exact same time. A small lantern slides out from the fireplace and you pick it up.

Back downstairs, you used the knight's pick you found earlier to take some ice out of the freezer. Examining your inventory, you realize, "These must be the four treasures! Click on the boiler pieces to turn them and connect them. Jump on top of the boiler and use the steam to jump up to the shelf.

Pick up the poison bottle. Go upstairs until you see the spider on the ground. Click on it to knock the broom from the witches hands. Jump onto the broom and use it to fly all the way to the top floor of the house. The puzzle is like a rubiks cube. Just keep rotating the pieces until they turn into a skull. Go down one level and answer the phone.

Still in the hall, but up the stairs, you trip over one of the suits of armor. It makes you so mad, you jump on its head. You grab it for future use. You walk up another flight of stairs and enter the room on the right. Upon entering, you find that you were nearly hit in the head with an arrow with a note on it. You run down the stairs to find a floating broom that had fallen off the wall.

You hop on and fly back up the stairs. While flying around in the other room, you find a secret passage to the attic through the ceiling. You spot an ancient chest with a puzzle lock on it. You study the movements of the puzzle pieces carefully, and when it stops moving, you find that you can solve it simply by retracing the moves it made, but in backwards order. You quickly complete the puzzle and take out what you find: a spooky ancient goblet with green jewels set into the rim.

After going back down from the attic, you enter the room to the left of the stairs. You notice the phone ringing, so you pick up. As you hover your hand over the one on the left, it goes faster. If you hover your hand near the right one, that goes faster. After much trial and error, you finally get both clocks to strike midnight at the exact same time.

A small lantern slides out from the fireplace and you pick it up. The draught, the chalice, the lantern, and the ice. The cat tells you to return to it once the lantern was lit.



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