A poor mute woman was raped by a demented beggar, who had been imprisoned for slighting a nobleman in The Curse of the Werewolf. The offspring was Oliver Reed born on Christmas Day, which was a supposed affront to the Christ child.
The bastard Reed was forever cursed to be a werewolf. Even a man who is pure in heart, and says his prayers by night; May become a wolf when the wolfbane blooms and the autumn moon is bright. I had studied as best I could and learnt the ways by which I might become a werewolf. But nothing happened. But of course. I knew it a fantasy best kept to the playground or those lucid moments before sleep. The werewolf appealed because it represented all that was repressed.
The animalistic life. The violent world that lurked in the shallows of the drunk who changed personality with a misheard sentence. Or, perhaps the wilderness denied by the the town planners who favoured Brutalist architecture to tame the beast, yet never understood how such austere lines only inspired the worst in our natures. Jekyll and Mr. They had a point. I suppose I recognised in the werewolf some dark essence that worked as a shadow to how I was supposed to behave? This may explain why so many respected actors often with alleged addiction problems have chosen to play this divided creature—one at odds with themselves and with others.
I tried to become a werewolf but it never worked. My life may have been significantly different, if I had followed this advice, and probably ended with a silver bullet to the heart by now. AS I have already stated, in some people lycanthropy is hereditary; and when it is not hereditary it may be acquired through the performance of certain of the rites ordained by Black Magic. For the present I can only deal with the more general features of these rites which vary according to locality and the conditions of mind essential to those who would successfully practise these rites.
In the first place, it is necessary that the person desirous of acquiring the property of lycanthropy should be in earnest and a believer in those superphysical powers whose favour he is about to ask.
Assuming we have such an individual he must, first of all, betake himself to a spot remote from the haunts of men.
The powers to be petitioned are not to be found promiscuously—anywhere. They favour only such waste and solitary places as the deserts, woods, and mountain-tops. The locality chosen, our candidate must next select a night when the moon is new and strong. He must then choose a perfectly level piece of ground, and on it, at midnight, he must mark, either with chalk or string—it really does not matter which—a circle of not less than seven feet in radius, and within this, and from the same centre, another circle of three feet in radius.
Then, in the centre of this inner circle he must kindle a fire, and over the fire place an iron tripod containing an iron vessel of water. Elect of all the devilish hosts! I pray you send hither, Send hither, send hither, The great grey shape that makes men shiver! Shiver, shiver, shiver! The supplicant then takes off his vest and shirt and smears his body with the fat of some newly killed animal preferably a cat , mixed with aniseed, camphor, and opium.
When the fire burns blue and quickly dies out, the Unknown is about to manifest itself; if it does not then actually appear it will make its presence felt. When it remains invisible its presence is indicated and accompanied by a sensation of abnormal cold and the most acute terror.
It is sometimes visible in the guise of a huntsman—which is, perhaps, its most popular shape—sometimes in the form of a monstrosity, partly man and partly beast—and sometimes it is seen ill defined and only partially materialized. To what order of spirits it belongs is, of course, purely a matter of conjecture. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form or into a horrible hybrid form that combines animal and humanoid traits.
Even a character that resists the curse is unable to control their bloodlust during full moon, as is traditional to werewolves in fiction. Ask your DM to keep track of the phase of the moon while you're infected so you know how fast you need to get a remedy or other countermeasures. If you choose to resist the curse then during the full moon your character transforms into a beast and someone else usually the GM controls their actions. After that time is finished you get control of the character back.
While transformed, your character rampages - attacking, killing, and feeding. These are not the actions of a normal beast, however. A werewolf is a supernatural, evil creature. It kills for fun, not for food. At the end of the transformation you get your character back but you then have to deal with the consequences of their actions. In traditional monster movies, these consequences usually involve townsfolk with torches and pitchforks.
The Grey Wolf Tribe of lycanthropy Barbarians that see to it that lycanthropy does not spread to those unworthy. I would think a DM that didn't support the use of a player's using the curse would send in groups of this tribe to make valiant efforts to destroy the player and his cohorts. Cast once, and you are cured If you would like an idea of how it could be a curse I would check out Dwarf Fortress videos. As for Drawbacks. When the full moon comes out the person Transforms.
Now if you play it they are a mindless beast than this is only a drawback if they cant lock themselves up for the night. Which honestly you will probably give up at some point. However if you instead play the Full Moon Transformation as an Intelligent, and evil exception to were ravens, and bears beings that are trying to fulfill their ambitions.
They want you to embrace the curse. The appearance of the werewolf in Skyrim is that of a large wolf-like humanoid creature with razor sharp claws and a set of large teeth. Unlike the more wolf-faced look of the Bloodmoon werewolves, the werewolves of Skyrim have monstrous faces and muscular builds. Males are slightly taller than females.
Their eyes in wolf form are yellow, while in human form the eyes of an NPC werewolf are silver. Werewolves in Skyrim have less fur than the Bloodmoon werewolves, their arms are longer and possess more strength. If the Dragonborn contracts Lycanthropy, they will have the ability to turn into a werewolf. The only way to get this disease is by progressing through the Companions questline. The process by which the Dragonborn becomes a werewolf is activated through the Magic menu, Powers tab: Beast Form.
This resembles a standard power in that it can be marked as a favorite and assigned a quick-change number as any other power, spell , shout , weapon , or armor. Lycanthropy is contracted as part of the blood ritual that occurs during the Companions quest, " The Silver Hand. After the Dragonborn "feeds" or just waits, the screen blacks out, then the Dragonborn turns back to their original form, unclothed, and begins being questioned by Aela the Huntress.
This is temporary and the Dragonborn does not contract lycanthropy. In Dawnguard , if the Dragonborn is cured of Lycanthropy or becomes a Vampire Lord , they can talk to Aela and she can make them a werewolf again, canceling out vampirism. To become a Vampire Lord again, they need to ask Serana or Harkon if sided with the vampires. If sided with the Dawnguard , the Dragonborn must complete their quest line.
Players can also go to Redwater Den and interact with the Bloodspring. Bloodlust is a feeding method used by lycanthropes. Player-controlled werewolves consume the flesh of corpses to extend the duration of their lycanthropic form. Each corpse extends the transformation an additional 30 seconds while also restoring health. If one chooses not to wait the minute or two one might have left, just wait a few hours.
The Dragonborn may cure themselves at any time by taking a Glenmoril Witch Head back to Ysgramor's Tomb , activating the Flame of the Harbinger and defeating their beast spirit. Once Lycanthropy is cured in this way, the Dragonborn cannot contract Lycanthropy again, nor do they have access to The Underforge. At the end of the Companions questline , a radiant quest " Purity " becomes available for those Companions who wish to rid themselves of the disease.
For that quest, the Dragonborn possess a head of a Glenmoril Witch , and bring it and the Companion back to the Flame of the Harbinger, proceeding as with Kodlak and the Dragonborn. If the Dragonborn has killed all five witches, it is possible to cure all of the The Circle , except for Aela the Huntress who does not want to be cured. Note that the witches do not respawn, so if the Dragonborn has not kept the spare heads, the only way to proceed with this method is to add the heads to the Dragonborn's inventory via the Console.
The command for this is player. If the Dragonborn chooses to become a Vampire Lord and they are already a werewolf, then Beast Form will be removed from the Dragonborn's power menu.
Another way of curing lycanthropy is via console commands ; open the console and type, player. By using the console command code showracemenu to change the Dragonborn's race, vampirism is immediately removed. This is also true of the changesex command. When the Dragonborn becomes a werewolf, they acquire a new power known as Beast Form.
This allows them to transform into a werewolf once a day; however, the process takes a few seconds, during which they are vulnerable to attacks. Once transformed, the Dragonborn remains a werewolf for 2. It is possible to extend this time by approaching a corpse and feeding on it by activating it as if looting it.
This restores 50 points of Health and gives an additional 30 seconds of time as a werewolf. Beast form can be extremely useful in situations where equipment is removed, such as the quest " No One Escapes Cidhna Mine " and other prison escape attempts. In some scenarios, the Dragonborn's equipment such as swords, ex: Dragonbane will stay equipped after the transformation. However, the equipment does not add extra damage to attacks, but one handed skill will increase as if the Dragonborn were still in human form.
When in beast form, a notable size increase occurs. This is a real change in the character's size, not just a visual effect, and it may cause certain areas or dungeons to be impossible to traverse while in beast form. They are not made up in books, they are not fake. I have seen a werewolf. I wan to protect the forces of nature. I want to serve as a guardian of nature itself. I am willing to lay down my life for this.
I want to become a werewolf with all my heart. But what I could never ever figure out is why animals are always so friendly to me. Its so funny but, but then some times I have these weird feelings like someone or something is watching me. Once something was crushed by a care. I came up to it and it stood straight up looked at me and ran away. I feel like creatures. But I cant understand why.
But I always have the urge to just be free and seek adventure. And not let someone tell me what to do. I want to become one with those of the world of the unseen, I want to finally become one of them. But one thing that I must tell you about is that every time I get angry Like I mean full out aggressive.
But with great power comes great responsibility.
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